Unit相关的方法|定义一堆静态的Unit值
2017-10-15 00:12:37 访问(1478) 赞(0) 踩(0)
using System.Web.UI.WebControls;
namespace SlowX.Core.Functions
{
/// <summary>
/// Unit相关的方法
/// </summary>
public class UnitSlowXCoreFunctions
{
/// <summary>
/// 2px
/// </summary>
public readonly static Unit Unit2px = Unit.Pixel(2);
/// <summary>
/// 5px
/// </summary>
public readonly static Unit Unit5px = Unit.Pixel(5);
/// <summary>
/// 10px
/// </summary>
public readonly static Unit Unit10px = Unit.Pixel(10);
/// <summary>
/// 15px
/// </summary>
public readonly static Unit Unit15px = Unit.Pixel(15);
/// <summary>
/// 20px
/// </summary>
public readonly static Unit Unit20px = Unit.Pixel(20);
/// <summary>
/// 25px
/// </summary>
public readonly static Unit Unit25px = Unit.Pixel(25);
/// <summary>
/// 30px
/// </summary>
public readonly static Unit Unit30px = Unit.Pixel(30);
/// <summary>
/// 40px
/// </summary>
public readonly static Unit Unit40px = Unit.Pixel(40);
/// <summary>
/// 50px
/// </summary>
public readonly static Unit Unit50px = Unit.Pixel(50);
/// <summary>
/// 60px
/// </summary>
public readonly static Unit Unit60px = Unit.Pixel(60);
/// <summary>
/// 70px
/// </summary>
public readonly static Unit Unit70px = Unit.Pixel(70);
/// <summary>
/// 75px
/// </summary>
public readonly static Unit Unit75px = Unit.Pixel(75);
/// <summary>
/// 80px
/// </summary>
public readonly static Unit Unit80px = Unit.Pixel(80);
/// <summary>
/// 90px
/// </summary>
public readonly static Unit Unit90px = Unit.Pixel(90);
/// <summary>
/// 100px
/// </summary>
public readonly static Unit Unit100px = Unit.Pixel(100);
/// <summary>
/// 110px
/// </summary>
public readonly static Unit Unit110px = Unit.Pixel(110);
/// <summary>
/// 120px
/// </summary>
public readonly static Unit Unit120px = Unit.Pixel(120);
/// <summary>
/// 130px
/// </summary>
public readonly static Unit Unit130px = Unit.Pixel(130);
/// <summary>
/// 135px
/// </summary>
public readonly static Unit Unit135px = Unit.Pixel(135);
/// <summary>
/// 140px
/// </summary>
public readonly static Unit Unit140px = Unit.Pixel(140);
/// <summary>
/// 150px
/// </summary>
public readonly static Unit Unit150px = Unit.Pixel(150);
/// <summary>
/// 170px
/// </summary>
public readonly static Unit Unit170px = Unit.Pixel(170);
/// <summary>
/// 180px
/// </summary>
public readonly static Unit Unit180px = Unit.Pixel(180);
/// <summary>
/// 200px
/// </summary>
public readonly static Unit Unit200px = Unit.Pixel(200);
/// <summary>
/// 250px
/// </summary>
public readonly static Unit Unit250px = Unit.Pixel(250);
/// <summary>
/// 300px
/// </summary>
public readonly static Unit Unit300px = Unit.Pixel(300);
/// <summary>
/// 350px
/// </summary>
public readonly static Unit Unit350px = Unit.Pixel(350);
/// <summary>
/// 400px
/// </summary>
public readonly static Unit Unit400px = Unit.Pixel(400);
/// <summary>
/// 500px
/// </summary>
public readonly static Unit Unit500px = Unit.Pixel(500);
/// <summary>
/// 98%
/// </summary>
public readonly static Unit Unit98per = Unit.Percentage(98);
/// <summary>
/// 99%
/// </summary>
public readonly static Unit Unit99per = Unit.Percentage(99);
/// <summary>
/// 100%
/// </summary>
public readonly static Unit Unit100per = Unit.Percentage(100);
/// <summary>
/// 70%
/// </summary>
public readonly static Unit Unit70per = Unit.Percentage(70);
}
}
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