VS插件代码开发第一步(VS自动生成的模版的代码)- MessageBox.Show("Hello World");
2015-11-12 10:25:27 访问(1420) 赞(0) 踩(0)
using System;
using Extensibility;
using EnvDTE;
using EnvDTE80;
using Microsoft.VisualStudio.CommandBars;
using System.Resources;
using System.Reflection;
using System.Globalization;
using System.Windows.Forms;
namespace SlowXAddin
{
/// <summary>用于实现外接程序的对象。</summary>
/// <seealso class='IDTExtensibility2' />
public class Connect : IDTExtensibility2, IDTCommandTarget
{
/// <summary>实现外接程序对象的构造函数。请将您的初始化代码置于此方法内。</summary>
public Connect()
{
}
/// <summary>实现IDTExtensibility2 接口的OnConnection 方法。接收正在加载外接程序的通知。</summary>
/// <param term='application'>宿主应用程序的根对象。</param>
/// <param term='connectMode'>描述外接程序的加载方式。</param>
/// <param term='addInInst'>表示此外接程序的对象。</param>
/// <seealso class='IDTExtensibility2' />
public void OnConnection(object application, ext_ConnectMode connectMode, object addInInst, ref Array custom)
{
_applicationObject = (DTE2)application;
_addInInstance = (AddIn)addInInst;
if(connectMode == ext_ConnectMode.ext_cm_UISetup)
{
object []contextGUIDS = new object[] { };
Commands2 commands = (Commands2)_applicationObject.Commands;
string toolsMenuName;
try
{
//若要将此命令移动到另一个菜单,则将“工具”一词更改为此菜单的英文版。
// 此代码将获取区域性,将其追加到菜单名中,然后将此命令添加到该菜单中。
// 您会在此文件中看到全部顶级菜单的列表
// CommandBar.resx.
string resourceName;
ResourceManager resourceManager = new ResourceManager("SlowXAddin.CommandBar", Assembly.GetExecutingAssembly());
CultureInfo cultureInfo = new CultureInfo(_applicationObject.LocaleID);
if(cultureInfo.TwoLetterISOLanguageName == "zh")
{
System.Globalization.CultureInfo parentCultureInfo = cultureInfo.Parent;
resourceName = String.Concat(parentCultureInfo.Name, "Tools");
}
else
{
resourceName = String.Concat(cultureInfo.TwoLetterISOLanguageName, "Tools");
}
toolsMenuName = resourceManager.GetString(resourceName);
}
catch
{
//我们试图查找“工具”一词的本地化版本,但未能找到。
// 默认值为en-US 单词,该值可能适用于当前区域性。
toolsMenuName = "Tools";
}
//将此命令置于“工具”菜单上。
//查找MenuBar 命令栏,该命令栏是容纳所有主菜单项的顶级命令栏:
Microsoft.VisualStudio.CommandBars.CommandBar menuBarCommandBar = ((Microsoft.VisualStudio.CommandBars.CommandBars)_applicationObject.CommandBars)["MenuBar"];
//在MenuBar 命令栏上查找“工具”命令栏:
CommandBarControl toolsControl = menuBarCommandBar.Controls[toolsMenuName];
CommandBarPopup toolsPopup = (CommandBarPopup)toolsControl;
//如果希望添加多个由您的外接程序处理的命令,可以重复此try/catch 块,
// 只需确保更新QueryStatus/Exec 方法,使其包含新的命令名。
try
{
//将一个命令添加到Commands 集合:
Command command = commands.AddNamedCommand2(_addInInstance, "SlowXAddin", "SlowXAddin", "Executes the command for SlowXAddin", true, 59, ref contextGUIDS, (int)vsCommandStatus.vsCommandStatusSupported+(int)vsCommandStatus.vsCommandStatusEnabled, (int)vsCommandStyle.vsCommandStylePictAndText, vsCommandControlType.vsCommandControlTypeButton);
//将对应于该命令的控件添加到“工具”菜单:
if((command != null) && (toolsPopup != null))
{
command.AddControl(toolsPopup.CommandBar, 1);
}
}
catch(System.ArgumentException)
{
//如果出现此异常,原因很可能是由于具有该名称的命令
// 已存在。如果确实如此,则无需重新创建此命令,并且
// 可以放心忽略此异常。
}
}
}
/// <summary>实现IDTExtensibility2 接口的OnDisconnection 方法。接收正在卸载外接程序的通知。</summary>
/// <param term='disconnectMode'>描述外接程序的卸载方式。</param>
/// <param term='custom'>特定于宿主应用程序的参数数组。</param>
/// <seealso class='IDTExtensibility2' />
public void OnDisconnection(ext_DisconnectMode disconnectMode, ref Array custom)
{
}
/// <summary>实现IDTExtensibility2 接口的OnAddInsUpdate 方法。当外接程序集合已发生更改时接收通知。</summary>
/// <param term='custom'>特定于宿主应用程序的参数数组。</param>
/// <seealso class='IDTExtensibility2' />
public void OnAddInsUpdate(ref Array custom)
{
}
/// <summary>实现IDTExtensibility2 接口的OnStartupComplete 方法。接收宿主应用程序已完成加载的通知。</summary>
/// <param term='custom'>特定于宿主应用程序的参数数组。</param>
/// <seealso class='IDTExtensibility2' />
public void OnStartupComplete(ref Array custom)
{
}
/// <summary>实现IDTExtensibility2 接口的OnBeginShutdown 方法。接收正在卸载宿主应用程序的通知。</summary>
/// <param term='custom'>特定于宿主应用程序的参数数组。</param>
/// <seealso class='IDTExtensibility2' />
public void OnBeginShutdown(ref Array custom)
{
}
/// <summary>实现IDTCommandTarget 接口的QueryStatus 方法。此方法在更新该命令的可用性时调用</summary>
/// <param term='commandName'>要确定其状态的命令的名称。</param>
/// <param term='neededText'>该命令所需的文本。</param>
/// <param term='status'>该命令在用户界面中的状态。</param>
/// <param term='commandText'>neededText 参数所要求的文本。</param>
/// <seealso class='Exec' />
public void QueryStatus(string commandName, vsCommandStatusTextWanted neededText, ref vsCommandStatus status, ref object commandText)
{
if(neededText == vsCommandStatusTextWanted.vsCommandStatusTextWantedNone)
{
if(commandName == "SlowXAddin.Connect.SlowXAddin")
{
status = (vsCommandStatus)vsCommandStatus.vsCommandStatusSupported|vsCommandStatus.vsCommandStatusEnabled;
return;
}
}
}
/// <summary>实现IDTCommandTarget 接口的Exec 方法。此方法在调用该命令时调用。</summary>
/// <param term='commandName'>要执行的命令的名称。</param>
/// <param term='executeOption'>描述该命令应如何运行。</param>
/// <param term='varIn'>从调用方传递到命令处理程序的参数。</param>
/// <param term='varOut'>从命令处理程序传递到调用方的参数。</param>
/// <param term='handled'>通知调用方此命令是否已被处理。</param>
/// <seealso class='Exec' />
public void Exec(string commandName, vsCommandExecOption executeOption, ref object varIn, ref object varOut, ref bool handled)
{
handled = false;
if(executeOption == vsCommandExecOption.vsCommandExecOptionDoDefault)
{
if(commandName == "SlowXAddin.Connect.SlowXAddin")
{
// 这里写我自定的代码//
MessageBox.Show("Hello World");
handled = true;
return;
}
}
}
private DTE2 _applicationObject;
private AddIn _addInInstance;
}
}
标签:
VS插件代码开发第一步(VS自动生成的模版的代码)- MessageBox.Show("Hello World"); 


上一条:
下一条:
相关评论
发表评论