Unit相关的方法 - UnitSlowXFunctions
2017-07-09 21:27:06 访问(1445) 赞(0) 踩(0)
using System;
using System.Reflection;
using System.Web.UI.WebControls;
namespace SlowX.Functions.Functions
{
/// <summary>
/// Unit相关的方法 - UnitSlowXFunctions
/// </summary>
public class UnitSlowXFunctions
{
#region 常数值
/// <summary>
/// 15px
/// </summary>
public readonly static Unit pixel15 = Unit.Pixel(15);
/// <summary>
/// 30px
/// </summary>
public readonly static Unit pixel30 = Unit.Pixel(30);
/// <summary>
/// 35px
/// </summary>
public readonly static Unit pixel35 = Unit.Pixel(35);
/// <summary>
/// 40px
/// </summary>
public readonly static Unit pixel40 = Unit.Pixel(40);
/// <summary>
/// 50px
/// </summary>
public readonly static Unit pixel50 = Unit.Pixel(50);
/// <summary>
/// 75px
/// </summary>
public readonly static Unit pixel75 = Unit.Pixel(75);
/// <summary>
/// 100px
/// </summary>
public readonly static Unit pixel100 = Unit.Pixel(100);
/// <summary>
/// 120px
/// </summary>
public readonly static Unit pixel120 = Unit.Pixel(120);
/// <summary>
/// 130px
/// </summary>
public readonly static Unit pixel130 = Unit.Pixel(130);
/// <summary>
/// 150px
/// </summary>
public readonly static Unit pixel150 = Unit.Pixel(150);
/// <summary>
/// 200px
/// </summary>
public readonly static Unit pixel200 = Unit.Pixel(200);
/// <summary>
/// 250px
/// </summary>
public readonly static Unit pixel250 = Unit.Pixel(250);
/// <summary>
/// 350px
/// </summary>
public readonly static Unit pixel350 = Unit.Pixel(350);
/// <summary>
/// 450px
/// </summary>
public readonly static Unit pixel450 = Unit.Pixel(450);
/// <summary>
/// 500px
/// </summary>
public readonly static Unit pixel500 = Unit.Pixel(500);
/// <summary>
/// 600px
/// </summary>
public readonly static Unit pixel600 = Unit.Pixel(600);
/// <summary>
/// 700px
/// </summary>
public readonly static Unit pixel700 = Unit.Pixel(700);
/// <summary>
/// 750px
/// </summary>
public readonly static Unit pixel750 = Unit.Pixel(750);
/// <summary>
/// 800px
/// </summary>
public readonly static Unit pixel800 = Unit.Pixel(800);
#endregion
/// <summary>
/// 是否为空 Unit theValue == Unit.Empty - IsEmpty
/// </summary>
/// <param name="theValue"></param>
/// <returns></returns>
public static bool IsEmpty(Unit theValue)
{
return (theValue == Unit.Empty);
}
/// <summary>
/// 是否非空
/// </summary>
/// <param name="theValue"></param>
/// <returns></returns>
public static bool IsNotEmpty(Unit theValue)
{
return (theValue != Unit.Empty);
}
/// <summary>
/// 获得Unit.Empty
/// </summary>
/// <returns></returns>
public static Unit UnitEmpty()
{
return Unit.Empty;
}
/// <summary>
/// 获得非空的Unit
/// 如果u == Unit.Empty,返回udefault
/// 否则返回u
/// </summary>
/// <param name="u"></param>
/// <param name="udefault"></param>
/// <returns></returns>
public static Unit GetUnitNoEmpty(Unit u, Unit udefault)
{
if (u == Unit.Empty)
return udefault;
else
return u;
}
/// <summary>
/// 10px;
/// </summary>
/// <returns></returns>
public static Unit Pixel10()
{
return Pixel(10);
}
/// <summary>
/// 75px;
/// </summary>
/// <returns></returns>
public static Unit UnitDefaultNumberWidth()
{
return Pixel(92);
}
/// <summary>
/// 350px;
/// </summary>
/// <returns></returns>
public static Unit UnitDefaultDetailWidth()
{
return Pixel350();
}
/// <summary>
/// 75px;
/// </summary>
/// <returns></returns>
public static Unit Pixel75()
{
return Pixel(75);
}
/// <summary>
/// 100px;
/// </summary>
/// <returns></returns>
public static Unit Pixel100()
{
return Pixel(100);
}
/// <summary>
/// 150;
/// </summary>
/// <returns></returns>
public static Unit Pixel150()
{
return Pixel(150);
}
/// <summary>
/// 200px;
/// </summary>
/// <returns></returns>
public static Unit Pixel200()
{
return Pixel(200);
}
/// <summary>
/// 350px;
/// </summary>
/// <returns></returns>
public static Unit Pixel350()
{
return Pixel(350);
}
/// <summary>
/// Unit.Pixel(n)
/// </summary>
/// <param name="n"></param>
/// <returns></returns>
public static Unit Pixel(int n)
{
Unit theResult = Unit.Pixel(n);
return theResult;
}
/// <summary>
/// 0px;
/// </summary>
/// <returns></returns>
public static Unit Pixel0()
{
return Pixel(0);
}
/// <summary>
/// 1px;
/// </summary>
/// <returns></returns>
public static Unit Pixel1()
{
return Pixel(1);
}
/// <summary>
/// 25px;
/// </summary>
/// <returns></returns>
public static Unit Pixel25()
{
return Pixel(25);
}
/// <summary>
/// 30px;
/// </summary>
/// <returns></returns>
public static Unit Pixel30()
{
return Pixel(30);
}
/// <summary>
/// 200px;
/// </summary>
/// <returns></returns>
public static Unit Pixel400()
{
return Pixel(400);
}
/// <summary>
/// 250px;
/// </summary>
/// <returns></returns>
public static Unit Pixel250()
{
return Pixel(250);
}
/// <summary>
/// 100%
/// </summary>
/// <returns></returns>
public static Unit Percentage100()
{
return Percentage(100);
}
/// <summary>
/// 98%
/// </summary>
/// <returns></returns>
public static Unit Percentage98()
{
return Percentage(98);
}
/// <summary>
/// 99%
/// </summary>
/// <returns></returns>
public static Unit Percentage99()
{
return Percentage(99);
}
/// <summary>
/// Unit.Percentage(n);
/// </summary>
/// <param name="n"></param>
/// <returns></returns>
public static Unit Percentage(double n)
{
Unit theResult = Unit.Percentage(n);
return theResult;
}
/// <summary>
/// 获得Unit
/// </summary>
/// <param name="obj"></param>
/// <returns></returns>
public static Unit GetUnit(object obj)
{
return GetUnit(obj, Unit.Empty);
}
/// <summary>
/// 获得Unit
/// </summary>
/// <param name="obj"></param>
/// <param name="udefault"></param>
/// <returns></returns>
public static Unit GetUnit(object obj, Unit udefault)
{
return GetUnit(obj, udefault, false);
}
/// <summary>
/// 获得Unit
/// </summary>
/// <param name="obj"></param>
/// <param name="bIsThrowError"></param>
/// <returns></returns>
public static Unit GetUnit(object obj, bool bIsThrowError)
{
return GetUnit(obj, Unit.Empty, bIsThrowError);
}
/// <summary>
/// 获得Unit
/// </summary>
/// <param name="obj"></param>
/// <param name="udefault"></param>
/// <param name="bIsThrowError"></param>
/// <returns></returns>
public static Unit GetUnit(object obj, Unit udefault, bool bIsThrowError)
{
if (obj == null)
{
if (bIsThrowError)
throw new Exception("不是Unit类型");
return udefault;
}
if (obj is Unit)
return (Unit)obj;
else
{
if (bIsThrowError)
throw new Exception("不是Unit类型");
return udefault;
}
}
/// <summary>
/// Unit转换
/// </summary>
/// <param name="obj"></param>
/// <returns></returns>
public static Unit UnitParse(object obj)
{
return UnitParse(obj, false);
}
/// <summary>
/// Unit转换
/// </summary>
/// <param name="obj"></param>
/// <param name="udefault"></param>
/// <returns></returns>
public static Unit UnitParse(object obj, Unit udefault)
{
return UnitParse(obj, udefault, false);
}
/// <summary>
/// Unit转换
/// </summary>
/// <param name="obj"></param>
/// <param name="bIsThrowError"></param>
/// <returns></returns>
public static Unit UnitParse(object obj, bool bIsThrowError)
{
return UnitParse(obj, Unit.Empty, bIsThrowError);
}
/// <summary>
/// Unit转换
/// </summary>
/// <param name="obj"></param>
/// <param name="udefault"></param>
/// <param name="bIsThrowError"></param>
/// <returns></returns>
public static Unit UnitParse(object obj, Unit udefault, bool bIsThrowError)
{
if (obj is Unit)
return (Unit)obj;
Unit uHeight = udefault;
try
{
if (obj == null || obj.ToString().Trim().Length == 0)
return udefault;
int iValue = 0;
if(int.TryParse(obj.ToString(),out iValue))
{
if (iValue > 0)
uHeight = Unit.Pixel(iValue);
return uHeight;
}
else
return Unit.Parse(obj.ToString());
}
catch (Exception err)
{
if (bIsThrowError)
throw err;
else
return udefault;
}
}
/// <summary>
/// Unit转换
/// </summary>
/// <param name="obj"></param>
/// <returns></returns>
public static Unit UnitParseByInt(object obj)
{
return UnitParseByInt(obj, false);
}
/// <summary>
/// Unit转换
/// </summary>
/// <param name="obj"></param>
/// <param name="udefault"></param>
/// <returns></returns>
public static Unit UnitParseByInt(object obj, Unit udefault)
{
return UnitParseByInt(obj, udefault, false);
}
/// <summary>
/// Unit转换
/// </summary>
/// <param name="obj"></param>
/// <param name="bIsThrowError"></param>
/// <returns></returns>
public static Unit UnitParseByInt(object obj, bool bIsThrowError)
{
return UnitParseByInt(obj, Unit.Empty, bIsThrowError);
}
/// <summary>
/// Unit转换
/// </summary>
/// <param name="obj"></param>
/// <param name="udefault"></param>
/// <param name="bIsThrowError"></param>
/// <returns></returns>
public static Unit UnitParseByInt(object obj, Unit udefault, bool bIsThrowError)
{
if (obj is Unit)
return (Unit)obj;
Unit uHeight = udefault;
try
{
if (obj == null || obj.ToString().Trim().Length == 0)
{
if (bIsThrowError)
{
throw new Exception
(
"方法:"
+ MethodBase.GetCurrentMethod().ReflectedType.FullName
+ " "
+ MethodBase.GetCurrentMethod().ToString()
+ " 发生异常:"
+ "传入的字符串参数:object obj为null或trim后为空。"
);
}
else
return udefault;
}
int iValue = 0;
if (int.TryParse(obj.ToString(), out iValue))
{
if (iValue > 0)
return Unit.Pixel(iValue);
else if (iValue == 0)
return Unit.Empty;
else
return Unit.Percentage(-iValue);
}
else
return Unit.Parse(obj.ToString());
}
catch (Exception err)
{
if (bIsThrowError)
throw err;
else
return udefault;
}
}
/// <summary>
/// 通过Int获得Unit
/// </summary>
/// <param name="theValue"></param>
/// <returns></returns>
public static Unit GetUnitByInt(int theValue)
{
if (theValue == 0)
return Unit.Empty;
if (theValue > 0)
return Pixel(theValue);
return Percentage(-theValue);
}
/// <summary>
/// 获得Unit的ToString
/// </summary>
/// <param name="u"></param>
/// <returns></returns>
public static string GetUnitStr(Unit u)
{
if (u == Unit.Empty)
return "";
else
return u.ToString();
}
/// <summary>
/// 获得Unit的ToString
/// </summary>
/// <param name="u"></param>
/// <param name="strDefault"></param>
/// <returns></returns>
public static string GetUnitStr(Unit u, string strDefault)
{
if (u == Unit.Empty)
return strDefault;
else
return u.ToString();
}
}
}
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